

There's nothing worse than seeing a cult classic game from the early '90s get a revival, and for that revival to be riddled with so many bugs that it makes it damn near unplayable. Unfortunately for Realms of Arkania: Blade of Destiny, that's exactly what happened.
It's sad to see a classic game brought back in such a fashion. The in-game graphics options may have a beautiful setting but nothing about the games visuals is beautiful - maybe if you looked at it from far away. The localization doesn't appear to be finished, as there are German words mixed in with English text, making parts of the game unintelligible to anyone who doesn't speak German. Worst of all, the game retains all of the design choices of the original, so there's no tutorial or help of any kind to guide you. You just drop in and start adventuring. If you need to play Blade of Destiny, go back to the original and leave this remake in the dust.
Because nothing says Hooters like a PC racing game! If that's not bad enough, this racer handles like the wheel is on backwards, and the environments make a game like Cruisin' USA look ultra-realistic.
The Phillips CD-I is infamous for its horrible Zelda ports (which we'll cover later), but not many people remember that Mario got his own terrible CD-I game as well. Hotel Mario at its core is a platformer like other Mario games, but the comparisons end there.
Awful cutscenes, a nonsensical story, and some of the dumbest quotes ever pulled from video games (As they say, "a toaster toasts toast!") make this a hotel we wanted to check out of as soon as possible. We just needed to read the instruction manual to do figure out how.
We love alternative takes on our favorite franchises, but only when those new perspectives are done well and have some understanding of what makes the franchise popular. Yaiba: Ninja Gaiden Z took all of the progress made by the 3D Ninja Gaiden games and threw it out the window, turning it into a brain dead zombie hack-and-slasher that doesn't satisfy in the least.
Yaiba tried to take us back to the days of classic Ninja Gaiden, but it only brought two features: repetitive gameplay and insane difficulty. The only thing this game does that's new is add a really unlikeable character in Yaiba. Seriously, we know he's a cyborg and all, but a little personality outside of a foul mouth and disrespecting women would've been great. Well stick with Ryu Hayabusa in our Ninja Gaiden games.
We wanted to throw in the towel with this game as soon as we heard the lifeless title, but in fact the actual experience is so much more underwhelming than we could have imagined. Take everything you loved about the Trials series, strip to its bare bones, and release what's left to get Motorbike. It's one of the most shameless clones we've ever seen, except it's far worse than the game its trying to emulate.
The gameplay is basically the same as Trials; try and complete a track while jumping over obstacles and traversing big gaps. However, when the obstacles are school buses falling from the sky in random ways, we find ourselves having to restart because the bus didn't fall at the right angle and we can't get past it. Why the obstacles aren't fixed to the track is beyond us, but that randomness makes for a really frustrating and pointless experience. We'll stick to the trials of Trials, thanks.
Video games can be great teachers; they can offer a glimpse into sports you've never tried, worlds you've never seen. Ashes Cricket 2013 could have been a perfect tool for teaching many unfamiliar people what cricket is all about, but instead the game falls flat on its glitchy, buggy face. When the developer offers refunds to anyone who purchased the game, as they did with Ashes Cricket, you know there are big problems.
Trickstar Games tried to build a brand new system from the ground up to capture every aspect of the sport of cricket, but nothing that they created worked at all. The glitches were so bad that basic actions are made impossible at points due to some huge, game-breaking bugs. The game only lasted for four days on Steam before being taken down, and we don't think well ever see it officially released again.
"Enter the basement, explore dark, sinister arenas and be at one with the insanity. 'Bomberman'-inspired mechanics bring party games to the next generation level. Staying alive won't be easy. The only way to survive is to become death itself, crushing all opponents. Fight with, or against your friends in a intensive, packed with action online and offline game modes. And remember, because of the horror-based graphics and themes, it's best if you don't play this game alone in the dark. You never know what might be hiding behind you. "
The time has finally come for Hiro to avenge his family and face the forces of darkness alone. His mastery of the four elements is strong, but not yet powerful enough to face the fifth element: the Void. Now Hiro must become a Master of the Elements and complete the Trials of Earth, Wind, Water and Fire. Only then will he be ready to face the powers of darkness in the realm of the final element ... the Void awaits.
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There's nothing worse than seeing a cult classic game from the early '90s get a revival, and for that revival to be riddled with so many bugs that it makes it damn near unplayable. Unfortunately for Realms of Arkania: Blade of Destiny, that's exactly what happened.
It's sad to see a classic game brought back in such a fashion. The in-game graphics options may have a beautiful setting but nothing about the games visuals is beautiful - maybe if you looked at it from far away. The localization doesn't appear to be finished, as there are German words mixed in with English text, making parts of the game unintelligible to anyone who doesn't speak German. Worst of all, the game retains all of the design choices of the original, so there's no tutorial or help of any kind to guide you. You just drop in and start adventuring. If you need to play Blade of Destiny, go back to the original and leave this remake in the dust.
Because nothing says Hooters like a PC racing game! If that's not bad enough, this racer handles like the wheel is on backwards, and the environments make a game like Cruisin' USA look ultra-realistic.
The Phillips CD-I is infamous for its horrible Zelda ports (which we'll cover later), but not many people remember that Mario got his own terrible CD-I game as well. Hotel Mario at its core is a platformer like other Mario games, but the comparisons end there.
Awful cutscenes, a nonsensical story, and some of the dumbest quotes ever pulled from video games (As they say, "a toaster toasts toast!") make this a hotel we wanted to check out of as soon as possible. We just needed to read the instruction manual to do figure out how.
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