

OUR PROJECT AIMS TO PROVIDE PERMANENT LEARNING BY ENTERTAINING CHILDREN.
INTELLIGENCE GAMES INTRODUCTORY BOOK

SPHERE GAME
1- The game starts by placing the game pieces in the starting order. 2- The more colorful player always starts the game. Which player will carry
the most color is determined by the matching system in the match. 3- Pieces in the starting row can only move towards the sword or cross.
The game starts with a draw. The player, whose opponent's piece is compressed by the length of two pieces vertically and diagonally, takes part in the game by capturing his opponent's piece. The first player to capture four of his opponent's stones in total is the winner of the game. Capture your opponent's 4 tiles and win the game!

RUMİYE UZUN - BOLAT İLKOKULU -SULUOVA/AMASYA


DOBBLE CONNECT GAME
RULES:
Be the fastest team to connect
4 cards in your colour,
in a row. To line up new cards,
name the only common symbol
between the card in your hand and those already laid down.
Everyone plays at the same time,
so watch out for the other teams and block them with your cards before they do.
We have played in 4 teams ,each team has got its own colour and 20 cards to play(the black ones are the points to get).
LENTO NADIA-SCUOLA PRIMARIA E.DE AMICIS-ITALY









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OUR PROJECT AIMS TO PROVIDE PERMANENT LEARNING BY ENTERTAINING CHILDREN.
INTELLIGENCE GAMES INTRODUCTORY BOOK

SPHERE GAME
1- The game starts by placing the game pieces in the starting order. 2- The more colorful player always starts the game. Which player will carry
the most color is determined by the matching system in the match. 3- Pieces in the starting row can only move towards the sword or cross.
The game starts with a draw. The player, whose opponent's piece is compressed by the length of two pieces vertically and diagonally, takes part in the game by capturing his opponent's piece. The first player to capture four of his opponent's stones in total is the winner of the game. Capture your opponent's 4 tiles and win the game!

RUMİYE UZUN - BOLAT İLKOKULU -SULUOVA/AMASYA


DOBBLE CONNECT GAME
RULES:
Be the fastest team to connect
4 cards in your colour,
in a row. To line up new cards,
name the only common symbol
between the card in your hand and those already laid down.
Everyone plays at the same time,
so watch out for the other teams and block them with your cards before they do.
We have played in 4 teams ,each team has got its own colour and 20 cards to play(the black ones are the points to get).
LENTO NADIA-SCUOLA PRIMARIA E.DE AMICIS-ITALY




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