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This is a book of games created and/ or proposed by all the project partners of the Erasmus+ project: Move your body, move your mind - developing mental skills through board, field, sports and ICT games.
Erasmus+
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Szkoła Podstawowa im. Ryszard Wyrzykowskiego w Bełdowie, Poland
*12th Primary School of Dramatu, Greece
*ICSG Bosco - Benedetto XIII - Poggiorsini, Italy
*Scoala Gimnaziala Romanu Braila, Romania
*Silales r. Pajurio Stanislovo Birziskio gimnazija, Lithuania
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Ta mila (Apples)
In this game children are divided into two groups. Two players of one group stand opposite one another and the players of the other group gather between them. The two players throw a ball at each other trying to hit one of the children of the rival group. If the ball hits a player then they get “burned” and exit the game. However, if a player catches the ball, he wins an “apple.” The goal of this game is to get as many “apples” as possible. Each “apple” gives the player an extra “life” he can use in case he gets “burned.”
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Handkerchief Game
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Tzami (Tower)
¨We need: ● two groups of children-players ● a tower of tiles :Children put seven tiles (7) one on top of the other forming a tower in the middle of a circle. You can draw a circle either with a piece of chalk in the schoolyard or with a small stick on the ground. Every child tries in turns until someone manages to throw at least three tiles down.When one group (A) throws at least three tiles down, the other group (B) spreads the tiles all over the circle and takes the ball. Players of B throw the ball to each other depending on who has the chance to hit a player of group A. When a player is hit , s/ he is out of the game. If group A manages to put the tiles back forming a tower, they call out “tzami” and they are the winners. Then, groups change roles
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Egg Hunt
On the first hours of Easter Sunday and right after “Christ has risen” Greek Orthodox crack red eggs during dinner. This tradition-while fun as a game-has the symbolism of resurrection and new life. An egg hunt is a game during which decorated eggs or Easter eggs are hidden for children to find. Real hard-boiled eggs, which are typically dyed or painted, artificial eggs made of plastic filled with chocolate or candies, or foil-wrapped egg-shaped chocolates of various sizes are hidden in various places. The game is often played outdoors, but can also be played indoors. The children typically collect the eggs in a basket. When the hunt is over, prizes may be given out for various achievements, such as the largest number of eggs collected, for the largest or smallest egg, for the most eggs of a specific color, consolation prizes or booby prizes.
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GOAL LIBERA
è un gioco di squadra che mescola elementi della “palla prigioniera” (gioco italiano tradizionale simil al dodgeball) e della pallamano, in cui i giocatori di due squadre cercano di bandire la palla e colpire gli avversari, evitando di essere colpiti a loro volta. L'obiettivo di ogni squadra è eliminare i della squadra avversaria colpendola con palloni lanciati, membri prendere una palla lanciata da un avversario o indurre un avversario a commettere violazione, come uscire dal campo. È anche importante non subito gol.
Una squadra può entrare nel campo della squadra avversaria solo durante un gioco offensivo.
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REGOLAMENTO DEL GIOCO
Ogni squadra inizia nella propria metà campo. All'inizio di ogni partita l'arbitro lancia in aria la palla di mano e un giocatore per squadra cerca di passarla ai compagni di squadra.
Prima che la palla possa essere lanciata, deve essere almeno palla di sette volte tra i membri della squadra, quindi un giocatore possa membri deve muovere la palla e possa cercare di colpire l'avversario, dalla vita in giù, uscire senza dal campo.
Se un giocatore viene colpito sopra la vita, non c'è colpo valido. Una palla è considerata in cui "viva" dal momento lascia la mano di un giocatore fino a quando tocca il pavimento, il muro o il soffitto, quando diventa "morta".
Se un giocatore viene colpito dalla palla viva di un avversario, diventa "se la palla è morta, non c'è colpo.
Se un giocatore prende una palla viva, un giocatore raccoglie la palla.
Se la palla esce dal campo, viene giocata da una rimessa in gioco In ogni caso la palla viene giocata dall'altra squadra.morto, nessun colpo.
Se un giocatore prende una palla viva, l'avversario che ha lanciato la palla diventa un "prigioniero", tuttavia, se non riesce a garantire la presa, portandolo a far cadere la palla, il ricevitore fallito diventa prigioniero.
Se la palla non colpisce nessuno, un giocatore può raccogliere la palla
In ogni caso la palla viene poi giocata dall'altra squadra .
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Il punteggio finale è dato dal numero di prigionieri al termine della partita e dai goal segnati durante l'intera partita.
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IL GIOCO DELL'OCA
Il gioco dell'oca o gioco dell'oca è un gioco da tavolo in cui due o più giocatori spostano i pezzi su una pista lanciando uno o due dadi. Lo scopo del gioco è raggiungere la casella finale prima di tutti gli giocatori.
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Il tabellone è costituito da un binario con spazi numerati consecutivamente ed è spesso disposto a spirale. Il pezzo di ogni giocatore viene spostato in base al lancio di uno o due dadi
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Sparsi sul tabellone ci sono un certo numero di spazi su cui è raffigurata un'oca; l'atterraggio su un'oca consentito al giocatore distanza spostandosi di nuovo della stessa stessa. Ci sono anche alcuni spazi di penalità che costringono il giocatore a tornare indietro o perdere uno o più turni.
La prima menzione del Gioco dell'Oca viene da Francesco dei Medici, Granduca di Firenze in Italia dal 1574 al 1587. Ne mandò una copia al re Filippo II di Spagna dove suscitò grande fermento a corte, e il gioco si diffuse rapidamente ad altre parti d'Europa.
A Mortara, piccolo paese del nord Italia, si tiene ogni anno una festa speciale per celebrare il tradizionale gioco da tavolo dell'Oca, il cosiddetto “Palio del gioco dell'oca”.
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LA NOSTRA VERSIONE A TEMA
La nostra versione a tema del gioco è stata ispirata dallo slogan del progetto
"Muovi il corpo, muovi la tua mente" ed è coinvolto in una staffetta che coinvolge due squadre che lanciano due dadi. I quadrati sono numerati da 1 (inizio) a 50 (arrivo) e ogni quadrato è disposto a spirale. I giocatori che aterrano sui quadrati numerati eseguiranno ciò che il quadrato rappresenta (ad es. test di abilità, mosse, penalità, ecc.).
LA PROVA DI ABILITÀ
Quando terra casella della prova di abilità, il giocatore che ha lanciato i dadi e il giocatore della squadra avversaria, che è in linea con quello stesso giocatore, devono competere il gioco di abilità mostrata casella. Il vincitore ha la possibilità di i dadi.
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STAFFA DI GIOCO ICT CON BLUEBOT
FASI DEL GIOCO:
- Fase preliminare: gli alunni impareranno ad utilizzare i comandi per muovere Bluebot . I giochi ei percorsi proposti permetteranno al bambino di familiarizzare con alcuni concetti di relazioni spaziali (destra/sinistra, vicino/lontano) e alcuni concetti di pensiero computazionale (programmazione)
- Fase centrale: STAFFETTA CON BLUEBOT La classe è divisa in due squadre. Ogni squadra è disposta a coppie di fila.
Ogni squadra è posizionata a lato della griglia al pulsante INIZIO.
Ogni squadra deve giocare tre partite. Ogni competizione è composta da tre sfide, la squadra che vince due sfide, vince la prima competizione. Vince la squadra che vince due gare su tre.
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Bowling Bluebot: 5 flash card raffiguranti le bandiere dei paesi europei e 11 birilli (rotolo di carta igienica o simili) vengono posizionati sulla griglia.
Obettivo: Muoversi sulla griglia con Bluebot che funge da palla, in sequenza libera, e colpire i birilli, facendo attenzione a non passare attraverso la flash card delle bandiere. Il birillo colpito viene raccolto dal partner. Ogni coppia può raccogliere un birillo a turno. Il giocatore può scegliere liberamente il vicino da colpire (scegliendo quello più colpito -
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Obiettivo : Muoversi con il Bluebot sulla griglia per posizionarsi sulle schede flash in una sequenza libera e rimuoverle il prima possibile. Il giocatore potrà scegliere liberamente l'ordine di ritiro (scegliendo quelli più vicini; l'importante che siano rappresentativi dei 5 sport). Al segnale di partenza la prima coppia (un programma, l'altra ritira la tessera), partendo dal pulsante INIZIO , esegue il percorso con Blueebot. Si posiziona flash card, rimuove la card e la consegna seconda in fila, che ripeterà alla procedura partendo dalla nuova posizione Blueebot, fino a quando le cinque coppie non si desidera rimuovere le cinque card. Chi finisce per primo vince la sfida. le coppie hanno rimosso le cinque carte. Chi finisce per primo vince la sfida.
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Sulla griglia sono posizionate 10 flash card raffiguranti gli sport (5 per ogni squadra)
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STORYTELLER DICE
HOW TO PLAY:
Roll the dice and let your imagination fly. Make up a story where you cover all pictures facing upwards on the dice. You can either take turns as individual storytellers or do a story relay where you pick up where the person before you left off. Play with all six dice or just some of them.
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OZOBOT Path planning in the maze
What do you need?
1 ozobot robot
1 squared paper (5mm)
4 wide felt-tip pens (light blue, light green, red and black) (3-5mm)
How does it work?
1. A way through the maze
Place Ozobot on the starting space in the maze below. Put yourself in the role of the robot and consider in which direction you have to drive at the next intersection to get to your destination. There are several ways to reach the goal. Choose one and plan your way. If you are sure, draw the appropriate color codes in the fields.
Attention: The codes only work in the direction of travel (robot's line of sight)! Who found the shortest way? Compare the travel time of your Ozobots when they start at the same time.
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2. Draw your own mazes
Create your own labyrinth on squared paper and always leave three spaces free before each crossing. Swap labyrinths among themselves and solve them . You can also use the photocopier to duplicate them before coloring in.
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Movement game
FISH NET
1. The number of players is not limited.
2. Two players hold hands making a "net".
3. The others are "fish".
4. The "net" players start running trying to catch "fish".
5. Those who are caught join the net.
6. The "net" tries to catch more "fish".
7. The last not caught "fish" is the winner!
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Board and corridor games
Playing games has multiple benefits.
It improves memory and cognitive skills,
increases processing speed, develops logic and reasoning, improves critical thinking, boosts spatial reasoning, improves verbal and communication skills,
increases attention and concentration,
teaches problem-solving, develops confidence and improves decision making.
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Chess tournament
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I giochi del corridoio sono progettati per offrire agli studenti una "pausa cerebrale" e contribuire a migliorare la concentrazione e prevenire comportamenti dirompenti all'interno dell'ambiente scolastico.
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Smolball is a team game in which two teams of three players and one goalkeeper play goals against each other. The game is played with Smolball rackets (also a goalkeeper), developed by the game's creator (they are short and narrow, which makes them easier to handle) and a soft ball with a special coating. The ball may be played on the ground and in the air, but may only be touched 4 times. In the hall, the walls are played with the exception of the ceiling. On grass, play lines and corner kicks. The hitting technique is similar to that used in badminton or squash. The team that scores the most goals wins.
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The most important rules
The game begins with a jump. The referee is standing at the intersection of the mid-line of the court with the circle. The players are lined up in their own half of the court with rackets touching the end of the service line. The referee throws the ball up, and the players, jumping to the ball, try to get it for their team.
The ball can be touched max. 4 times (no step limit), the first picking up of the ball from the ground does not count as touching it. With the ball on the racket, you can run with it 4 steps, while standing still, you can hold it for 4 seconds. While playing the ball on the ground, we can touch it 4 times. The ball may not be actively played with the head, arm, foot and lower leg.
The goalkeeper in the goal area can play the ball with his whole body, after leaving it he becomes a player, he can take part in the attack and score goals. Players except the goalkeeper may only have two body contacts with the ground (two legs) in the goal area. Body contact in the rest of the pitch is permitted and even desirable. Only slight body contact is allowed, if the opponent is upset, he is awarded a free kick. The player in control of the ball may not be attacked from behind.
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Twister is a game in which you participate with your whole body. Thanks to a special shield indicating the colour and the use of the appropriate part of the body (arms or legs) we occupy the appropriate field on the board. The one who is the fittest and has more luck usually wins. The game is a good excuse for a few moments of gymnastics.
You can use the phone app
instead of the shield
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Floorball is a team game with six players on each team. Each of them is equipped with a special floorball stick, with which he tries to hit a plastic ball into the opponent's goal. In floorball, players play without protectors, only goalkeepers are equipped with such equipment as a helmet or protectors. Goalkeepers, on the other hand, are not equipped with floorball sticks. Within the goal area, they can defend the goal with every part of their body, and even catch the ball with their hands. Floorball matches are played on a hard, level pitch. The object of the game is to score more goals than the opposing team. The floorball game consists of three periods of twenty minutes.
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The rules of the game are simple - just draw a "man" with chalk or a stick and number the fields from 1 to 8. The body of the man is divided into rectangles and numbered: 1, 2, 3, 4, 6, the arms of the man are number 5, and the head is divided in half and number 7 and 8. The person starting the game throws a pebble to hit the field marked 1. When it hits, he can start the game. He hops on one foot across the squares, being careful not to touch the lines. When he reaches the "shoulders", he must jump with both feet into two squares.
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Tag
The game of tag goes like that one person (called a tag) must touch any of the other people participating in the game. The touched person becomes a tag, and the previous tag becomes an ordinary participant in the game. Any number of people can participate in the game. When there are many participants, there can be two tags. The time of the game is not limited in time, but it usually ends when most participants feel tired.
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A popular variation is the squat tag. The player can crouch and then he is safe, he cannot become a tag.
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This is a book of games created and/ or proposed by all the project partners of the Erasmus+ project: Move your body, move your mind - developing mental skills through board, field, sports and ICT games.
Erasmus+
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Szkoła Podstawowa im. Ryszard Wyrzykowskiego w Bełdowie, Poland
*12th Primary School of Dramatu, Greece
*ICSG Bosco - Benedetto XIII - Poggiorsini, Italy
*Scoala Gimnaziala Romanu Braila, Romania
*Silales r. Pajurio Stanislovo Birziskio gimnazija, Lithuania
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Ta mila (Apples)
In this game children are divided into two groups. Two players of one group stand opposite one another and the players of the other group gather between them. The two players throw a ball at each other trying to hit one of the children of the rival group. If the ball hits a player then they get “burned” and exit the game. However, if a player catches the ball, he wins an “apple.” The goal of this game is to get as many “apples” as possible. Each “apple” gives the player an extra “life” he can use in case he gets “burned.”
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