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A green elephant wakes up on the moon and searches for his family, encountering aliens along the way.


Today's education tools are limitless, but engagement is key. Gamification enhances learning by creating an immersive and motivating experience.
by fkonay

A traveler's experience in Prague, including a hotel mishap, sightseeing, and departure.


Chapter 7 discusses the use of software and apps for problem-solving skills in students. It also covers computational thinking, coding, resources for teachers, maker spaces, …


The story discusses the Triple E Framework, ISTE Standards, and various educational technology tools and strategies for student engagement and learning.

The story discusses ISTE Standard 1.6 and the Triple E Framework, emphasizing the importance of clear communication, active learning, and gamification in education.

This book discusses the importance of digital citizenship and engagement in education, as well as the use of gamification for learning.

A conversation between two aliens discussing the connection between ISTE and the Triple E framework, and how it can help with teaching and engaging students.
by Amanda Cole

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