My Public / Unpublished Books (5)

  • Today's education tools are limitless, but engagement is key. Gamification enhances learning by creating an immersive and motivating experience.
    by Mrs. KONAY
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  • This project aims to teach beginner level students new English words while having fun and developing their digital skills. It involves collaboration with students from different countries and schools.
    by Mrs. KONAY
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    Star Icon 1
  • Technology is important in education, especially during the pandemic. This book is about an e-game book for English language teaching.
    by Mrs. KONAY
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  • The story follows the daily life of Mia, a thirteen-year-old girl from England. It covers her routines, hobbies, and a birthday celebration.
    by Mrs. KONAY
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  • by Mrs. KONAY
    Eye Icon 169
    Star Icon 1
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