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Bodhi and Niko, two seventh-graders, participate in a STEM competition with the help of their mentor, Mrs. Chinnici.

WOES Makerspace has grown and now offers Storytime for younger students. Students enjoy hands-on activities and teachers report positive engagement.

This book introduces various technologies used in education, such as robotics, makerspaces, virtual reality, digital games, and coding.
by pdavis36

Sam and Sedona ride their bikes to school but get lost. They find their way and make it to school on time. They return home happily.
by Annie Mads


Little Bookworm and his mother discuss the changing role of libraries, the importance of advocacy, and the need for digital equity.
by Linda Mackay

The author reflects on their experience in a technology-focused education course and discusses the impact of makerspaces, online modules, programming assignments, and evolvin…

A group of students and teachers collaborate to learn about writing nonfiction books, with the help of their families.

This story provides information and tips on inquiry-based learning, including the use of educational apps and software, problem-solving with technology, and choosing the righ…

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