Göktuğ, a poor boy, finds joy in playing games with his friends despite not being able to go to school. He appreciates the adventures his old jeans take him on.
The story discusses the problem of hunger in various countries and proposes solutions to achieve food security, promote sustainable agriculture, and increase investment in rural infrastructure.
This story is about various web-based tools and apps that students used in their classrooms. It includes activities such as creating animated presentations, making wall posters, and using mind mapping tools. The story also mentions the use of auto-tune applications for music and creating online stories. Overall, it highlights the use of technology in education.
Jack, a farmer, and his smart horse Bolt, and dog Fluffy go to the village. Bolt gets injured, but with Jack's care and the vet's help, she recovers and they all live happily ever after.
A fire breaks out in Koala's house, and his friends come together to put it out and help him rebuild. They learn the importance of friendship and water conservation.
A collection of activities and projects related to COVID-19, webinars, drawings, surveys, and a virtual exhibition, showcasing the work of Serap Kas and her students.