
Nodes
A node is anything that is connected to the network. While a node is typically a computer, it can also be something like a printer or CD-ROM tower.

Media Access Control
This is the physical address of any device -- such as the NIC in a computer -- on the network. The MAC address, which is made up of two equal parts, is 6 bytes long. The first 3 bytes identify the company that made the NIC. The second 3 bytes are the serial number of the NIC itself.

Network Interface Card
Every computer (and most other devices) is connected to a network through an NIC. In most desktop computers, this is an Ethernet card (normally 10 or 100 Mbps) that is plugged into a slot on the computer's motherboard.

Packet
A piece of a message transmitted over a packet-switching network. See under packet switching. One of the key features of a packet is that it contains the destination address in addition to the data. In IP networks, packets are often called datagrams.

Local Area Network
Technologies connect many devices that are relatively close to each other, usually in the same building. The library terminals that display book information would connect over a local area network.

Wide Area Network
Technologies connect a smaller number of devices that can be many kilometers apart. For example, if two libraries at the opposite ends of a city wanted to share their book catalog information, they would most likely make use of a wide area network technology, which could be a dedicated line leased from the local telephone company, intended solely to carry their data.

IP Address
Is an identifier for a computer or device on a TCP/IP network. Networks using the TCP/IP protocol route messages based on the IP address of the destination.

Bus Topologies
Each node is daisy-chained (connected one right after the other) along the same backbone, similar to Christmas lights. Information sent from a node travels along the backbone until it reaches its destination node. Each end of a bus network must be terminated with a resistor to keep the signal that is sent by a node across the network from bouncing back when it reaches the end of the cable.

Ring Topology
Like a bus network, rings have the nodes daisy-chained. The difference is that the end of the network comes back around to the first node, creating a complete circuit. In a ring network, each node takes a turn sending and receiving information through the use of a token. The token, along with any data, is sent from the first node to the second node, which extracts the data addressed to it and adds any data it wishes to send. Then, the second node passes the token and data to the third node, and so on until it comes back around to the first node again. Only the node with the token is allowed to send data. All other nodes must wait for the token to come to them.

Star Topology
In a star network, each node is connected to a central device called a hub. The hub takes a signal that comes from any node and passes it along to all the other nodes in the network. A hub does not perform any type of filtering or routing of the data. It is simply a junction that joins all the different nodes together.

Token
a special series of bits that travels around a token-ring network. As the token circulates, computers attached to the network can capture it. The token acts like a ticket, enabling its owner to send a message across the network. There is only one token for each network, so there is no possibility that two computers will attempt to transmit messages at the same time.

Tree Topology
combines characteristics of linear bus and star topologies. It consists of groups of star-configured workstations connected to a linear bus backbone cable.

Protocol
An agreed-upon format for transmitting data between two devices.
The protocol determines the following:
the type of error checking to be used
data compression method, if any
how the sending device will indicate that it has finished sending a message
how the receiving device will indicate that it has received a message

Peer to Peer Architecture
a type of network in which each workstation has equivalent capabilities and responsibilities.

Client/Server Architecture
is a network architecture in which each computer or process on the network is either a client or a server.

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Nodes
A node is anything that is connected to the network. While a node is typically a computer, it can also be something like a printer or CD-ROM tower.

Media Access Control
This is the physical address of any device -- such as the NIC in a computer -- on the network. The MAC address, which is made up of two equal parts, is 6 bytes long. The first 3 bytes identify the company that made the NIC. The second 3 bytes are the serial number of the NIC itself.

Network Interface Card
Every computer (and most other devices) is connected to a network through an NIC. In most desktop computers, this is an Ethernet card (normally 10 or 100 Mbps) that is plugged into a slot on the computer's motherboard.

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